Advanced Grappling System
  • πŸ˜€Welcome
  • Documentation
    • ♦️Quick Setup
    • πŸ‘ΎFeatures of AGS
      • 🚢Rigidbody Player Controller
      • πŸ•·οΈSliding,Jumping and Walking
      • πŸͺGrappling
      • πŸ”«Gun/Weapon Rotate
      • β˜„οΈGrapple Points
      • πŸ“ŒRope Animation
      • πŸ’‘Aim Assist
    • πŸ€–Make Your Own
      • πŸͺGrappling Gun
      • βš’οΈRope
      • 🀩Integrate with your own FPS Controller
    • Integrations
      • 🏹HQ FPS WEAPONS
      • 🐺Survival Template PRO
      • 🧩Advanced Puzzle System
      • πŸ›οΈUniversal Shop System & Kit
      • βš™οΈUniversal Interaction System
      • 🀩Integrate with your FPS Controller
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  2. Features of AGS

Grapple Points

Grapple Points System Explained

The grapple points system is very easy to understand and very customizable.You can make an object grappable by adding the β€žGrappable” layer to them.In the code,for this system to work,when the raycast is casted,it just checks if the layer it hits is that layer and if it hits that layer,you are able to start grappling.

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Last updated 3 years ago

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